Located in beautiful, rainy, extremely beautiful Portland, Oregon, we're an independent software company with about 25 employees and a lot going on. Founded in 1997 as a fully self-funded, independent, and sustainable business, our award-winning macOS and iOS apps are loved by users around the world.
Our product philosophy: to create absolute best-of-class applications and tools that people need to use every day, and to experiment with new and uncertain ideas that can generate inspiration. Balancing both keeps our work interesting.
We currently ship a very powerful web development IDE for macOS and iOS; Prompt, a wonderful SSH client for iOS; and Transmit, the most powerful app for transferring files on macOS. We’ve broadened into video game publishing — Firewatch, in 2016, and Untitled Goose Game, in 2019 — and are now developing a new handheld video game console called Playdate.
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In addition to base salary, we offer all employees:
While we prefer to have employees in-office, we are open to remote work in the right circumstances. We do cover relocation costs within the U.S. if you'd like to move.
Today, our team (and often our industry) is missing the voices of a lot of people who could make our world of weird and wonderful apps even better. We want that to change. We want to broaden our team to include folks whose diverse backgrounds and experiences will inspire and guide our products to new heights. We highly encourage people from traditionally underrepresented groups to apply for our open positions. We work hard to foster an environment at Panic that empowers individuality, empathy, and innovation, and we’re looking forward to what you’ll bring to the table.